Sony’s upcoming standalone headset operating the XR2+ Gen 2 chipset is unlikely to attract in creatives with its restricted subject of view and finicky controllers.
Sony Announces XR2+ Gen 2 Standalone Headset For Enterprise
Sony is the previously undisclosed fifth company building a headset using Qualcomm’s new Snapdragon XR2+ Gen 2 chipset.
I attempted a short hands-on with the headset and its uncommon controllers on the Augmented World Expo convention in Lengthy Seaside. The demo software program, linked to PC, confirmed a workflow for arranging digital cameras and altering scenes – the sorts of instruments administrators or animators would possibly use to visualise their upcoming film utilizing a VR headset.
The sector of view appeared someplace below 100 levels diagonal, narrower than most headsets. Within the transient demo, I struggled with getting the ring’s contact sensor accurately oriented on my finger so it may acknowledge a pinch permitting me to understand digital objects. I additionally struggled with the opposite controller choosing a digital button at my wrist. Each interactions appeared much less dependable and intuitive than the pinch gesture on Apple Imaginative and prescient Professional and Meta Quest headsets. Whereas these gestures must be emulated on PC {hardware} for creatives, I am nonetheless left questioning why a inventive would choose this headset and a workflow with this {hardware} quite than choosing a Quest 3 and Logitech MX Ink stylus or Apple Imaginative and prescient Professional.
In August, Sony’s PlayStation division is transport an adapter so as to add PC support for PSVR 2 headsets. Whereas the XR2+ Gen 2 chipset inside Sony’s new HMD hypothetically provides the corporate a business-focused path into the longer term in competitors with Meta, Apple, and Google, primarily based on my transient hands-on with this gadget I wrestle to see that understanding.
![](https://www.uploadvr.com/content/images/2024/06/Sony-standalone-headset-lenses.png)
Hopefully one other staffer can get prolonged hands-on time with Sony’s HMD later within the 12 months for extra strong impressions to verify or refute these preliminary first impressions.