Unity 6 Preview will add pre-release assist for visionOS 2 “within the upcoming weeks”.
Unity 6 is the newest launch of the sport engine that is used to construct most VR content material. It is at present in preview, which means it is supported by Unity however is not but beneficial for manufacturing initiatives. A secure launch is deliberate for later this 12 months.
This week Unity introduced that the two.x launch of the visionOS package deal would require Unity 6 and add assist for key visionOS 2 options:
• Rendering Steel with passthrough to construct content material with passthrough whereas leveraging Unity graphics options which might be suitable with Steel 5 out of the field.
• Resizable volumes that provide help to obtain higher management over the size inside bounded volumes.
• Dynamic lights and shadows for higher immersion and realism in Blended Actuality experiences.
• Customized hover results for higher visible management of hover interactions when a consumer is gazing at objects.
• Improved assist for shaders that allow a higher vary of visible results together with the glass materials look on SwiftUI interfaces.
That “Rendering Steel with passthrough” function means builders will not be restricted to utilizing PolySpatial, which has notable restrictions, for AR apps.
Unity Launches Support For Apple Vision Pro
Unity just launched support for Apple Vision Pro. But there are notable restrictions to how visionOS handles third party engines.
Moreover, the two.x variations of the package deal will deliver the next enhancements for each variations of visionOS:
• Assist for blendshapes to allow a wider vary of geometric purposes, together with deformations and clean, natural-looking animations.
• Stereo render targets to assist customers obtain a variety of results together with stereo home windows and holographic 3D projections.
• Hybrid apps that allow mode switching throughout Blended Actuality and totally immersive experiences.
• Assist for a number of volumes that allow a wider breadth of interactive content material.
• Assist for entities graphics to allow extra various visible experiences.
• Shader debugging that can assist you create and customise shaders extra effectively.
The two.x variations of the Unity visionOS package deal will likely be marked as pre-release at first. Unity says there will likely be “ongoing work targeted on efficiency enhancements and general stabilization”, and tells builders to not use it but for manufacturing initiatives.
That should not be a problem although, since visionOS 2 itself is at present solely launched as a beta, with a secure launch coming this fall.
visionOS 2 Officially Announced For Apple Vision Pro
visionOS 2 introduces a number of new features and improvements across the operating system.
![](https://www.uploadvr.com/content/images/size/w1200/2024/06/visionOS-2.png)
The Unity visionOS package deal will proceed to require Unity Professional, which prices $2040 per 12 months. That is a steep ask for indie builders and other people desirous to experiment with visionOS, particularly after forking out $3500 for the headset itself.